This chart lists the rebirth multiplier and Strength threshold for each rebirth level in +1 Strength Per Click by Incrementally Games. Values are based on in-game testing and community data. Use this chart to plan your rebirth cycles and project your total multiplier at any rebirth count.
Rebirth Multiplier Table
| Rebirth # | Strength Threshold | Multiplier Bonus | Cumulative Multiplier |
|---|---|---|---|
| 1 | 1,000 | +0.25x | x1.25 |
| 2 | 5,000 | +0.25x | x1.50 |
| 3 | 25,000 | +0.25x | x1.75 |
| 4 | 100,000 | +0.25x | x2.00 |
| 5 | 500,000 | +0.50x | x2.50 |
| 6 | 1,000,000 | +0.50x | x3.00 |
| 7 | 2,500,000 | +0.50x | x3.50 |
| 8 | 5,000,000 | +0.50x | x4.00 |
| 9 | 10,000,000 | +0.50x | x4.50 |
| 10 | 25,000,000 | +1.00x | x5.50 |
| 15 | 100,000,000 | +1.00x | x8.00 |
| 20 | 500,000,000 | +1.00x | x10.50 |
Each rebirth adds to your cumulative multiplier. The bonus per rebirth increases at higher levels — rebirths 1–4 add +0.25x each, rebirths 5–9 add +0.50x, and rebirths 10+ add +1.00x. This scaling ensures that late-game rebirths provide meaningful acceleration even when thresholds are in the millions.
How to Read This Chart
The Strength Threshold is how much Strength you need before you can rebirth. The Cumulative Multiplier is your total permanent bonus applied to all Strength gains. For example, at 5 rebirths with x2.50 cumulative multiplier, a x12 Titan Bear, and x2 training zone, your effective per-click output is 12 × 2.50 × 2 = x60.
Chart tip: Use the Rebirth Optimizer to input your current rebirth count and see projected multipliers for future rebirths, including time estimates to reach each threshold.
Thresholds and multipliers may be adjusted by Incrementally Games in future balance patches. We update this chart after every major update. See When to Rebirth for timing strategy and Rebirth Guide for the full system overview.